Active templates: Manipulating pointers with pictures
Informations
- Type:
- inproceedings
- Auteurs:
- Paul J. Lyons and Mark D. Apperley and Andrea G. Bishop and Giovanni S. Moretti
- Pertinence:
-
Haute
- Référence:
- Doi:
- Mots-clés:
- Url:
- Date de publication:
- 12/1993
- Résumé:
- Représentation graphique de la manipulation de pointers. Exemples avec des listes chainées
- Abstract:
-
Active templates are a semi-automatic visual mechanism for generating algorithms for manipulating pointer-based data structures. The programmer creates a picture showing the affected part of a data structure before and after a general-case manipulation. Code for the operation is compiled directly from the picture, which also provides the development environment with enough information to generate, automatically, a series of templates for other similar pictures, each describing a different configuration which the data structure may possess. The programmer completes the algorithm by creating matching after-pictures for each of these cases.
At every stage, most of the picture-generation is automatic. Much of the tedious detail of conventional pointer-based data-structure manipulation, such as maintenance of current pointers, is unnecessary in a system based on active templates. - Pdf:
- Lien pdf
Références
1 articles
Titre | Type | Pertinence | Auteurs | Date Publication | Références | Citations | Actions |
---|---|---|---|---|---|---|---|
The Tinkertoy Graphical Programming Environment | article | Moyenne | Mark Edel | 12/1987 | 0 | 7 |
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Auteurs
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Paul J. Lyons and Mark D. Apperley and Andrea G. Bishop and Giovanni S. Moretti | 1 |