Active templates: Manipulating pointers with pictures
Informations
Type:
inproceedings
Auteurs:
Paul J. Lyons and Mark D. Apperley and Andrea G. Bishop and Giovanni S. Moretti
Pertinence:
Haute
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Date de publication:
12/1993
Résumé:
Représentation graphique de la manipulation de pointers. Exemples avec des listes chainées
Abstract:
Active templates are a semi-automatic visual mechanism for generating algorithms for manipulating pointer-based data structures. The programmer creates a picture showing the affected part of a data structure before and after a general-case manipulation. Code for the operation is compiled directly from the picture, which also provides the development environment with enough information to generate, automatically, a series of templates for other similar pictures, each describing a different configuration which the data structure may possess. The programmer completes the algorithm by creating matching after-pictures for each of these cases.

At every stage, most of the picture-generation is automatic. Much of the tedious detail of conventional pointer-based data-structure manipulation, such as maintenance of current pointers, is unnecessary in a system based on active templates.
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Références
1 articles
Titre Type Pertinence Auteurs Date Publication Références Citations Actions
The Tinkertoy Graphical Programming Environment article Moyenne Mark Edel 12/1987 0 7
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