Informations
                                    
            - Nom:
- Représentation graphique
                    Articles
                
            
    92 articles
    
        
            
    | Titre | Type | Pertinence | Auteurs | Date Publication | Références | Citations | Actions | 
|---|---|---|---|---|---|---|---|
| A Visual Programming Environment for Learning Distributed Programming | inproceedings | Haute | Broll, Brian and Lédeczi, Akos and Volgyesi, Peter and Sallai, Janos and Maroti, Miklos and Carrillo... | 12/2016 | 0 | 1 | |
| Visual Dataflow Language for Educational Robots Programming | article | Haute | Zimin, G.A. and Mordvinov, D.A. | 01/2016 | 1 | 0 | |
| Visualizing Data-Flows in Functional Programs | article | Haute | Tobias Weck and Matthias Tichy | 12/2015 | 2 | 0 | |
| BRIDGES: A System to Enable Creation of Engaging Data Structures Assignments with Real-World Data an... | inproceedings | Haute | Burlinson, David and Mehedint, Mihai and Grafer, Chris and Subramanian, Kalpathi and Payton, Jamie a... | 12/2015 | 6 | 1 | |
| Constructionist Gaming: Understanding the Benefits of Making Games for Learning | article | Faible | Kafai, Yasmin and Burke, Quinn | 10/2015 | 0 | 1 | |
| Scratch: A Way to Logo and Python | inproceedings | Moyenne | Dorling, Mark and White, Dave | 12/2014 | 2 | 1 | |
| Learning to communicate computationally with Flip: A bi-modal programming language for game creation | article | Moyenne | Howland, Kate and Good, Judith | 12/2014 | 11 | 0 | |
| Static and dynamic visualisations of monadic programs | inproceedings | Moyenne | Jurrien Stutterheim and Peter Achten and Marinus J. Plasmeijer | 12/2014 | 1 | 0 | |
| Blockly website | misc | Faible | Fraser, Neil | 12/2013 | 0 | 1 | |
| Using a game-like module to reinforce student understanding of recursion | article | Haute | Jinghua Zhang and Mustafa Atay and Emanuel Smith and Elvira R. Caldwell and Elva J. Jones | 12/2013 | 1 | 0 |